Archive for the 'books' Category

How to Write a Repository

Out of the supporting Patterns catalogued by Eric Evans, the Repository patterns is probably the most popular.
Persistence has been a hot topic in software development for a long time. The main problem is that the most popular approach for software development these days, Object-Orientation, doesn’t really map easily to efficient external storage systems like relational […]

Expressiveness Omnibus

Recently a friend discovered this blog. She asked me why do I write so much about Expressive Design. This is not the first time I’m asked this so I decided to write down my answer. I will try to give some overview of the topic and link to the many articles in this blog about […]

One Mock Per Test Considered Not Awesome

For some reason I came across a rule of thumb that says something like:

You should have only one mock per test; all other interactions must be stubbed.

That sounds like good advice but it’s not. This rule of thumb doesn’t really help writing good tests and it can easily lead to testing the wrong thing.
I’m not […]

Thoughts on Abstractions: Part 2 – Abstractions in Your Domain

As we saw in Part I, abstractions are everywhere. Unfortunately, even though everyone is more than happy to reuse abstractions provided by someone else I often see people failing to identify those in their own code.
Most people tend to create abstractions found using Russ Abbott’s method of using the textual description of a problem to […]

Thoughts on Abstractions: Part 1 – Abstractions Everywhere

Update: Part II is here.
Most complex tasks are solved using abstractions. To create an abstraction one groups lower-level concepts, what I will call primitives in this text, and make them interact in a pre-defined way.

Abstractions are present at all levels in a system. Computers work based on electric signals. To reduce the Essential Complexity we […]

Agile Architecture: 4 Common Strategies

At ThoughtWorks, our preferred way to start a project is by doing a set of workshops and sessions with stakeholders for about two weeks. That’s what we call Inception. After the Inception we usually have a product backlog for the project and are ready to start writing production code.
During that period, we often come up […]

Nevermind Domain-Driven Design

Over the past years I’ve held many workshops on Domain-Driven Design. We had more than one hundred people on those sessions, and feedback was often pretty good. After my last run I told my business partner that this was my last time running those workshops.
I think that Domain-Driven Design is one of the most […]

Everyday Tales: Anatomy of a Refactoring – Part 3

We finished last post with this funny situation: the abstraction that represents Facebook depends on our Domain Model.

It was a bit obvious that what we needed was not only system abstractions for Facebook, Twitter and the like but Bounded Contexts. We need to acknowledge the fact that these domains are not part of our model, […]

Everyday Tales: Anatomy of a Refactoring – Part 2

Read the first post here.
In the previous post we were facing the problem demonstrated by the diagram below.

Our FacebookMessageParser needs an instance of AllSocialNetworks so that it can create valid Users coming from Facebook. The only implementation we have for the AllSocialNetworks interface is UserRepository, and this implementation needs a FacebookMessageParser. That’s a circular dependency, […]

Coders at Work: My Review

I just finished reading Peter Seibel’s new book, Coders at Work.

I was a bit skeptical at first. I only picked the book because of the big names on the cover and because Peter Siebel’s Practical Common Lisp is one of my favourite books on learn-a-new-programming-language. I thought that a book filled only with interviews with […]




About

You are currently browsing the PhilCalcado.com weblog archives for the books category.

Longer entries are truncated. Click the headline of an entry to read it in its entirety.





Creative Commons License

This work is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.